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Monday, September 28, 2009

Information on Bunny Breeding

I wanted to talk about one of the checks we will have in place in our system to prevent over breeding and population glut of bunnies. I’ve heard many comments from people who want to be sure that we prevent some of these population problems that have occurred with other breeding pets. This is something that we’ve discussed from the beginning and was a key part of our design. The first one of these checks is Generations.

Generations:
We’ve considered this feature carefully before deciding to make it a part of Ozimals - Bunny. We feel it is a great way to prevent overpopulation while adding to the realism of the experience. Your bunnies cannot die by accident so you don’t have to worry about losing a rare bunny that is important to the breeding process, and this helps control the bunny population to keep the game fun and challenging for everyone. Remember that you can continue to produce bunnies with those same genes through each set of subsequent generations.

The beta bunnies currently have 15 breeding generations. Once those 15 generations have been produced, it is considered “retired” and can no longer breed. There will be a "cooldown" period of 48 hours between each generation before the bunnies can breed again.

Each time you breed a bunny, the generation number drops by one. If you let a bunny die from owner neglect, they will lose one generation. Those are the only ways to reduce your bunny’s generation numbers at this time. In addition, retired bunnies still contribute positively to your warren. Once a bunny is retired, he/she is given “Elder” status, can be switched to the basic food for maintenance, and will give a 1-3% increase in a random stat (random stat is rolled once the bunny hits that status) to all bunnies within a 10 meter range. Only one Elder(per stat) is effective per 10 meter range – their stats do not stack.

We are also offering an optional higher level to this part of the game with the Matriarch and Patriarch bunnies. To produce a Matriarch/Patriarch, you MUST feed the bunny the special “Archetype” food for its entire breeding life. Once the bunny reaches retirement after being fed only the Archetype food, it attains the rank of Sage which gives the same benefits as the Elder except that its range of influence would be 20 meters. If you continue to feed the Sage bunny the Archetype food for 60 days, it will ascend to Matriarch or Patriarch status. This status gives a 7.5% increase to a random stat (random stat is rolled once the bunny hits that status) to all bunnies in a 20 meter range. Only one M/P is effective per 20 meter range – their stats do not stack. Once ascended, Matriarch/Patriarch bunnies can eat the basic food for the rest of their lifespan.

IMPORTANT: In order to raise your bunny to Matriarch/Patriarch status, it must be fed ONLY the Archetype food for its entire ascension period. If the bunny eats premium, standard or basic food even once before it attains the Matriarch/Patriarch status it cannot become one, even as a Sage – it will lose its ability to ascend and will drop to Elder permanently. NOTE: the starter food/water included in the starter kits DO NOT count against attempting to raise your bunny to Matriarch/Patriarch status.
If the Matriarch/Patriarch bunnies die from owner neglect 5 times, they suffer a permanent premature death. Their high status does guarantee an additional 6 months of life beyond their normal lifespan.

Remember - the Matriarch/Patriarch is completely optional and not required for anything. You will always be able to do everything for your bunnies yourself over time, this is just a fun side game for people with a really nice prize at the end :)

I know there will be lots of questions on this - we do plan to hold a Q & A session specifically on this topic later this week and also please visit our forums at forums.ozimals.com to discuss!

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